On a related note, here's sample SL4A code that passes recognized speech to an IM address and speaks the responses received. It's the basis of what runs on my phone.
Sunday, June 9, 2013
Selecting Music to Play on a Squeezebox Using Android Speech Recognition
This is a short clip showing two examples of using Android speech recognition to select music to play on a Squeezebox (actually SliMP3). It shows how the server side maintains context of the current operation. I ask it to play 30 Seconds to Mars, and the server queries the Logitech Music Server database for their albums. It returns them and my phone asks which album I want to listen to. I reply "This is War" and then am asked where I want the music played ("What zone?"), to which I answer guestroom. The server then queues up the album and launches it in the guestroom, turning on the SliMP3 and the powered speakers. In the second example, I tell it a particular album (Ride the Lightning) and location in one sentence. The requested album is launched in the guestroom.
On a related note, here's sample SL4A code that passes recognized speech to an IM address and speaks the responses received. It's the basis of what runs on my phone.
On a related note, here's sample SL4A code that passes recognized speech to an IM address and speaks the responses received. It's the basis of what runs on my phone.
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